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Players roll the dice to determine how many civil liberties they start out with, accumulating them from a variety of categories: U.S. citizens get five; non-citizens one. Whites and Asians get five; Arabs one. Ultra right-wingers get six; Democrats three or four.
Other game highlights include:
* Players don't pass "Go." Rather, in a nod to President George W. Bush's prewar comments, the "Go" space has been renamed "Bring It On!" Players also don't go directly to jail. Instead they go to Guantanamo Bay.
* Instead of losing cash for landing on certain squares, they lose civil liberties.
* The Mr. Monopoly character at the center of the board is replaced by a scowling former attorney general John Ashcroft.
* Instead of landing on, say Oriental Avenue, players land on a color-coded spaces corresponding to the national terror alert. A player who lands on a red space loses one civil liberty, as does anyone else within five spaces. A player who lands on an orange space gets to designate another player to lose one civil liberty.
* "Chance" cards are now "Homeland Security Cards," with orders such as, "FBI wants you for questioning; Lose one turn;" and "You provide the local authorities with speculative information on your next door neighbor; Collect one civil liberty from each player."
This game sounds fantastic. I can't wait until I play and I end up being tortured at Guantanamo Bay or subject to unconsitutional spying and/or detention here in the States. Good times.
1 comment:
I'm afraid that's not part of this game. Nor are there any squares where you undo the war, roll back the tax cuts for the rich, or remove right-wing nuts that were named as federal judges.
I think that's a variation of the classic boardgame called "Sorry," which, ironically enough, aptly describes our political state right now.
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